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The Midden | V+ | NPCs | Custom Plugins

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Offline

Last checked 2 h ago

0 / 30 players

Synecdoche Islands

48 days live Avg ping 0 ms Avg jitter 0 ms

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Connect: 216.245.176.132:28025

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First seen 16.08.2026

Last wipe: (28 d ago)

Wipe history

Wiped Days since previous
2.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Aug 29 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe0123Aug 16Sep 26

42 full · 0 partial · 7 offline · 42 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Vanilla-Style Rust, Built to Feel More Alive.

A custom survival experience focused on keeping the spirit of vanilla Rust while making the world feel busier, more dangerous, and less predictable.

• NPC Players & Roamers that gather, hunt, loot, fight, and progress
• NPC-Controlled Vehicles roaming the world
• NPC Raidable Bases with dynamic encounters
• NPC Counter-Raids that can turn a raid into a real fight
• Custom Static Loot hidden throughout the map
• Custom Quality-of-Life systems without turning Rust into an arcade server
• Carefully adjusted weapon damage and combat balance
• Expanded world activity designed to make the map feel inhabited

Explore. Farm. Raid. Get ambushed. Run into something you weren't expecting.

Vanilla foundations. Custom world. Living Rust.

Ping history from Chicago

0ms0msSep 4Sep 26

Jitter history

0ms0msSep 4Sep 26

Recent history from Chicago

Checked Status Ping Players
Offline — —
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 1
Online <1 ms 1
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 1
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0

Other servers in Canada (low ping)

| PVP+PVE Hybrid | Weekend PVP | Raidable

9/100

Last checked 4 m ago

Wiped 2 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

TNT RUSTCORE -

North America

Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep

6/50

Last checked 2 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

1.5x GatherMax 85 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

OL'Farts Gaming -

North America

Rust PVP Vanilla

6/100

Last checked 2 m ago

Wiped 2 d ago

6 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.