[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
9/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
The Midden | V+ | NPCs | Custom Plugins Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 30 players
Synecdoche Islands
48 days live Avg ping 0 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.245.176.132:28025
First seen 16.08.2026
Last wipe: (28 d ago)
| Wiped | Days since previous |
|---|---|
| 2.1 | |
| — |
Vanilla-Style Rust, Built to Feel More Alive.
A custom survival experience focused on keeping the spirit of vanilla Rust while making the world feel busier, more dangerous, and less predictable.
• NPC Players & Roamers that gather, hunt, loot, fight, and progress
• NPC-Controlled Vehicles roaming the world
• NPC Raidable Bases with dynamic encounters
• NPC Counter-Raids that can turn a raid into a real fight
• Custom Static Loot hidden throughout the map
• Custom Quality-of-Life systems without turning Rust into an arcade server
• Carefully adjusted weapon damage and combat balance
• Expanded world activity designed to make the map feel inhabited
Explore. Farm. Raid. Get ambushed. Run into something you weren't expecting.
Vanilla foundations. Custom world. Living Rust.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | — | — | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
9/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map

North America
Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep
6/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map


North America
Rust PVP Vanilla
6/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.