
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 5.7 ms
Last checked 1 m ago
0 / 100 players
Custom Map
49 days live Avg ping 39.5 ms Avg jitter 4.5 ms Wipe cycle 9.7 ±10.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.204.174.194:28015
First seen 15.08.2026
Last wipe: (13 h ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 25.1 | |
| 2.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 6 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rust Across America Monthly!
A custom Rust experience set on a massive map shaped like the United States!...
Build your base, form alliances, raid your enemies, and fight for control from coast to coast. Our server features 3× gathering, increased stack sizes, kits, daily rewards, an economy and shop system, removable building parts, skip-night voting, custom NPCs, raidable bases, meteor events, Gun Game, leaderboards, VIP rewards, and other quality-of-life improvements. Whether you settle in the wild north, dominate the heartland, or rule the southern shores, survival is the only law. Claim your territory and conquer America!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 48 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 35 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
5/50
Last checked 4 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.