[EU] LRW ONEGRID | 2x | SOLO ONLY | JUST WIPED 03.09 09/03 ONE  banner

[EU] LRW ONEGRID | 2x | SOLO ONLY | JUST WIPED 03.09 09/03 ONE

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Wipe today at

Offline

Last checked 3 h ago

0 / 100 players

Procedural Map

2x Max 1 56 days live Avg ping 102.4 ms Avg jitter 3.6 ms

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Connect: 46.253.253.92:28015

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First seen 07.08.2026

Last wipe: (29 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 6 Sep 5 Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipe0246Sep 3Sep 21

19 full · 0 partial · 12 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

Welcome to LRW ONE GRID! The ultimate one grid Rust experience built for fast action, intense fights and nonstop PvP!

- 2X Loot / Gather / Craft – faster progression, more action, less farming
- 50% Upkeep – affordable bases, more time for raiding and fighting
- Solo Only – equal chances, pure skill-based gameplay
- One Grid Map – compact world, constant encounters, no boring runs
- Monthly Wipes – fresh starts, balanced gameplay and new adventures
- Noob Friendly – active admins, fair gameplay and a welcoming community

Build your base, fight your enemies and dominate the grid!
Join LRW ONE GRID and experience Rust the way it should be played.
Have fun and good luck surviving!

Ping history from Chicago

106ms100msSep 3Sep 21

Jitter history

4.9ms0msSep 3Sep 21

Recent history from Chicago

Checked Status Ping Players
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 1
Online 100 ms 3
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 1
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 106 ms 1
Online 107 ms 1
Online 100 ms 1
Online 100 ms 1
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 1
Online 100 ms 3
Online 100 ms 2
Online 106 ms 1
Online 106 ms 1
Online 107 ms 2
Online 113 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 100 ms 0
Online 107 ms 0
Online 107 ms 1
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 113 ms 0
Online 100 ms 0
Online 100 ms 0
Online 100 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 22 s ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0.6 ms

Max 5 Team Month Wipe

0/50

Last checked 1 m ago

Wiped 1 d ago

2x GatherMax 51 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter2.3 ms

| Biweekly | Main | JUST WIPED 01.10

0/100

Last checked 15 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter3.5 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.