
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 22 s ago
Wiped 1 d ago
Procedural Map
[EU] LRW ONEGRID | 2x | SOLO ONLY | JUST WIPED 03.09 09/03 ONE Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 100 players
Procedural Map
2x Max 1 56 days live Avg ping 102.4 ms Avg jitter 3.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.253.253.92:28015
First seen 07.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 5 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 12 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to LRW ONE GRID! The ultimate one grid Rust experience built for fast action, intense fights and nonstop PvP!
- 2X Loot / Gather / Craft – faster progression, more action, less farming
- 50% Upkeep – affordable bases, more time for raiding and fighting
- Solo Only – equal chances, pure skill-based gameplay
- One Grid Map – compact world, constant encounters, no boring runs
- Monthly Wipes – fresh starts, balanced gameplay and new adventures
- Noob Friendly – active admins, fair gameplay and a welcoming community
Build your base, fight your enemies and dominate the grid!
Join LRW ONE GRID and experience Rust the way it should be played.
Have fun and good luck surviving!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 3 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 3 | |
| Online | 100 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 2 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 22 s ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
0/100
Last checked 15 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.