ESTONIA | 3x
Europe
Gather | Short Nights | Weekly Map Wipe | Monthly
0/300
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Estonia 2x | Vanilla+ Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Last checked 6 m ago
35 / 245 players
2x Modded 57 days live Avg ping 119.9 ms Avg jitter 8.8 ms Wipe cycle 4.8 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 86.110.45.226:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 6.1 | |
| 7 | |
| 7 | |
| 7 | |
| 0.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 74 Aug 21 Median daily peak 12.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
• Allyng is allowed in all forms and shape. •
• 55-minute days and 5-minute nights. •
• Faster furnaces and recyclers. •
• Reduced building upkeep cost in ToolCupboard! •
• UI-limit is 8, but ally is allowed •
• Extended Workbench range for discord linked users. •
• Vanilla animals, running around attacking! •
• Improved cooking skills, meat dosent burn! •
• Most blueprints are unlocked for discord linked users. •
• Improved loot in all crates. •
• SAMs won't target TC Authorized players. •
• We only wipe blueprints when community votes on it. •
• Explosion damage reduced after 00:00 to offline bases. •
• Raid Protection starts at 00:00 and ends 12:00. •
• No Raid Protection for bases that have online players. •
• Please link your account using Command: /v. •
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 30 | |
| Online | 106 ms | 25 | |
| Online | 107 ms | 20 | |
| Online | 106 ms | 5 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 19 | |
| Online | 106 ms | 41 | |
| Online | 106 ms | 56 | |
| Online | 106 ms | 51 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 7 | |
| Online | 114 ms | 10 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 6 | |
| Online | 125 ms | 12 | |
| Online | 106 ms | 11 | |
| Online | 122 ms | 11 | |
| Online | 106 ms | 4 | |
| Online | 122 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 114 ms | 2 | |
| Online | 114 ms | 7 | |
| Online | 106 ms | 10 | |
| Online | 114 ms | 16 | |
| Online | 106 ms | 9 | |
| Online | 124 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 5 |
Europe
Gather | Short Nights | Weekly Map Wipe | Monthly
0/300
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Europe
friendly | Roaming NPC-s
1/20
Last checked 17 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.