ESTONIA | 3x
Europe
Gather | Short Nights | Weekly Map Wipe | Monthly
0/300
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Estonia 2x | Vanilla+ Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Last checked 4 m ago
33 / 245 players
2x Modded 57 days live Avg ping 119.9 ms Avg jitter 8.8 ms Wipe cycle 4.8 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 86.110.45.226:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 6.1 | |
| 7 | |
| 7 | |
| 7 | |
| 0.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 56 Oct 2 · 17:58 UTC Median daily peak 25 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
• Allyng is allowed in all forms and shape. •
• 55-minute days and 5-minute nights. •
• Faster furnaces and recyclers. •
• Reduced building upkeep cost in ToolCupboard! •
• UI-limit is 8, but ally is allowed •
• Extended Workbench range for discord linked users. •
• Vanilla animals, running around attacking! •
• Improved cooking skills, meat dosent burn! •
• Most blueprints are unlocked for discord linked users. •
• Improved loot in all crates. •
• SAMs won't target TC Authorized players. •
• We only wipe blueprints when community votes on it. •
• Explosion damage reduced after 00:00 to offline bases. •
• Raid Protection starts at 00:00 and ends 12:00. •
• No Raid Protection for bases that have online players. •
• Please link your account using Command: /v. •
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 30 | |
| Online | 106 ms | 25 | |
| Online | 107 ms | 20 | |
| Online | 106 ms | 5 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 19 | |
| Online | 106 ms | 41 | |
| Online | 106 ms | 56 | |
| Online | 106 ms | 51 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 7 | |
| Online | 114 ms | 10 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 6 | |
| Online | 125 ms | 12 | |
| Online | 106 ms | 11 | |
| Online | 122 ms | 11 | |
| Online | 106 ms | 4 | |
| Online | 122 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 114 ms | 2 | |
| Online | 114 ms | 7 | |
| Online | 106 ms | 10 | |
| Online | 114 ms | 16 | |
| Online | 106 ms | 9 | |
| Online | 124 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 5 |
Europe
Gather | Short Nights | Weekly Map Wipe | Monthly
0/300
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Europe
friendly | Roaming NPC-s
2/20
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.