
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
10 / 20 players
Custom Map
50 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 91.229.114.24:28051
First seen 14.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 60 Oct 1 · 17:47 UTC Median daily peak 25 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PLUKN provides public & private arenas in:
- Large & Small Oil Rig
- Cargo Ship
- Nuclear Missile Silo
- Military Tunnels
- Underwater Labs
- Launch Site (Bradley)
And many more monuments.
Features:
- Train in public/private arenas
- Counter other players on many monuments
- Practice with friends or teammates
- Complete control over your arena
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 4 | |
| Online | — | 16 | |
| Online | — | 14 | |
| Online | — | 14 | |
| Online | — | 12 | |
| Online | — | 13 | |
| Online | — | 10 | |
| Online | — | 7 | |
| Online | — | 20 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 0 | |
| Online | — | 21 | |
| Online | — | 21 | |
| Online | — | 21 | |
| Online | — | 21 | |
| Online | — | 21 | |
| Online | — | 21 | |
| Online | — | 23 | |
| Online | — | 37 | |
| Online | — | 24 | |
| Online | — | 8 | |
| Online | — | 23 | |
| Online | — | 15 | |
| Online | — | 16 | |
| Online | — | 17 | |
| Online | — | 19 | |
| Online | — | 12 | |
| Online | — | 15 | |
| Online | — | 18 | |
| Online | — | 3 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 17 | |
| Online | — | 18 | |
| Online | — | 22 | |
| Online | — | 13 | |
| Online | — | 14 | |
| Online | — | 11 | |
| Online | — | 22 | |
| Online | — | 16 | |
| Online | — | 11 | |
| Online | — | 6 | |
| Online | — | 16 | |
| Online | — | 21 | |
| Online | — | 14 | |
| Online | — | 10 | |
| Online | — | 14 | |
| Online | — | 14 | |
| Online | — | 13 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 49 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.