
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Rustopia.gg - US Medium Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
230 / 250 players
Rustopia Mapping
51 days live Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.103.187.4:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 529 Sep 17 · 23:17 UTC Median daily peak 220 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 4 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipe - Every 2 WeeksnBPs Wipe - MonthlynnSkip the Queue • Visit Shop.Rustopia.ggnnJoin our community to get updates, support, giveaways, and more at Discord.gg/RustopiannOur server rules can be found at Rustopia.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 165 | |
| Online | — | 88 | |
| Online | — | 91 | |
| Online | — | 97 | |
| Online | — | 206 | |
| Online | — | 216 | |
| Online | — | 173 | |
| Online | — | 255 | |
| Online | — | 236 | |
| Online | — | 210 | |
| Online | — | 196 | |
| Online | — | 152 | |
| Online | — | 141 | |
| Online | — | 167 | |
| Online | — | 192 | |
| Online | — | 250 | |
| Online | — | 264 | |
| Online | — | 316 | |
| Online | — | 283 | |
| Online | — | 218 | |
| Online | — | 1 | |
| Online | — | 7 | |
| Online | — | 5 | |
| Offline | — | — | |
| Online | — | 2 | |
| Online | — | 10 | |
| Online | — | 11 | |
| Online | — | 14 | |
| Online | — | 16 | |
| Online | — | 18 | |
| Online | — | 18 | |
| Online | — | 15 | |
| Offline | — | — | |
| Online | — | 8 | |
| Online | — | 10 | |
| Online | — | 18 | |
| Online | — | 22 | |
| Online | — | 18 | |
| Online | — | 21 | |
| Online | — | 18 | |
| Online | — | 15 | |
| Online | — | 12 | |
| Online | — | 15 | |
| Online | — | 5 | |
| Online | — | 6 | |
| Online | — | 8 | |
| Online | — | 14 | |
| Online | — | 16 | |
| Online | — | 21 | |
| Online | — | 17 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.