
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 51 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 30 players
Procedural Map
51 days live Avg ping 18.9 ms Avg jitter 9.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.48.106.178:28025
First seen 13.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 6 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
20 full · 0 partial · 10 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to Lazy Days PVE
QOL Upgrades
-Raid Bases - (/buyraid)
-Skilltree - (/st)
-Skinbox - (/sb)
-Remover Tool - (/remove)
-Mini - (/mymini =spawn /fmini =fetch /nomini =destroy)
-Backpack - (click on backpack icon)
-Stack Sizes
-Loot+ - (custom loot table in blue barrels only)
Server Events
-Guarded Crate Event
-Plane Crash Event
-Monument Events
Server Details
-Map Wipes 1st Thursday Each Month
-Team Size = 4
-BP's Wipe When Forced
-Active Playing Admins (GamerBeast & GamerChick)
Server Rules
-Be Kind
-Leave Space For Players To Expand Building
-No Racial / Hate Comments In Chat / Mic
Have Fun And Good Luck Survivors!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 18 ms | 3 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 2 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 51 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.