
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Rustopia.gg - US Small Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
302 / 300 players (13 queued)
Rustopia Mapping
51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.103.187.5:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 329 Oct 1 · 23:17 UTC Median daily peak 164.5 (median of daily peaks, not average population)
Observed daily peak
6 full · 0 partial · 1 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipe - MonthlynBPs Wipe - MonthlynnSkip the Queue • Visit Shop.Rustopia.ggnnJoin our community to get updates, support, giveaways, and more at Discord.gg/RustopiannOur server rules can be found at Rustopia.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 306 | |
| Online | — | 209 | |
| Online | — | 138 | |
| Online | — | 151 | |
| Online | — | 192 | |
| Online | — | 285 | |
| Online | — | 304 | |
| Online | — | 255 | |
| Online | — | 243 | |
| Online | — | 28 | |
| Online | — | 254 | |
| Online | — | 210 | |
| Online | — | 166 | |
| Online | — | 142 | |
| Online | — | 143 | |
| Online | — | 178 | |
| Online | — | 232 | |
| Online | — | 272 | |
| Online | — | 317 | |
| Online | — | 314 | |
| Online | — | 14 | |
| Online | — | 11 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 7 | |
| Online | — | 9 | |
| Online | — | 8 | |
| Online | — | 7 | |
| Online | — | 11 | |
| Online | — | 9 | |
| Online | — | 7 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 7 | |
| Online | — | 11 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 8 | |
| Online | — | 11 | |
| Online | — | 13 | |
| Online | — | 10 | |
| Online | — | 4 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 12 | |
| Online | — | 12 | |
| Online | — | 12 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 2 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
7/150
Last checked 27 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.