
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
19/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 40 players
Procedural Map
51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 192.135.114.33:10000
First seen 13.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Rules: Don’t be cruel. PvP and raiding is allowed. No offline raiding. All raids must be online, which means the base you are raiding is logged onto the server and active. Please verify with admin (Open) before raiding that the base is online. Please avoid teaming with other groups to raid 1 base to keep things fair, unless the base being raided agrees to a mass raid against them. No foundation wiping and no TC griefing bases. Individuals are tied to their team they started with. If you want to change teams, please contact admin (Open) No racist signs, artwork, names, or language allowed

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
19/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
5/150
Last checked 21 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.