
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 40 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
32 ms · Chicago
Last checked 7 m ago
0 / 16 players
Procedural Map
51 days live Avg ping 34 ms Avg jitter 2.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.31.223.159:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 10 · 19:37 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to VERDANA-47, Subject, and thank you for your participation (willing or otherwise) in the Repopulation Unit Survival Test (R.U.S.T.).
Listed below are the specifications for your assigned Environ (VERDANA-47).
- You will be relocated to a new landmass on the first Thursday of each month.
- Upon relocation, all belongings will be confiscated.
- Relocation will NOT deprive you of your research schematics, except in special circumstances as dictated by Administration.
- Hostile actions towards COBALT personnel will be met with deadly force.
- Cooperation is encouraged, but not required.
Good luck.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 32 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Offline | — | — | |
| Online | 37 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 29 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 40 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.