

[US] [10X] Oblivion
Oceania
Starfire servers|PVP|LOOT++|EVENTS
1/125
Last checked 4 m ago
Wiped 14 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
207 ms · Chicago
Jitter 0 ms
Last checked 7 m ago
0 / 100 players
Procedural Map
10x 51 days live Avg ping 208.9 ms Avg jitter 2.3 ms Wipe cycle 0.5 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.65.77.19:28015
First seen 13.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 2.9 | |
| 2 | |
| 1.9 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0.1 | |
| 2 | |
| 4.9 | |
| 3.1 | |
| 3.9 | |
| 6.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Aug 28 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
WELCOME TO BOOTYRUST
*Fun and Friendly Admin Team!
*We don't ban playas due to crying butt hurt kiddies hitting the report button.
*10X gather rates
*PVP with clans up to 8 people
*Spawn Heli's with myheli command.
*Kits Available with the kit command.
*Server wipes every Friday morning at 8:00am
*We are noob friendly
*We are available on Discord:https://discord.gg/hesrg2cw
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 209 ms | 1 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 1 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 |


Oceania
Starfire servers|PVP|LOOT++|EVENTS
1/125
Last checked 4 m ago
Wiped 14 h ago
Procedural Map

Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
3/75
Last checked 2 m ago
Wiped 2 d ago
Custom Map


Oceania
PVP Solo/Duo/Trio Shop|Jetpacks|RB|Events
2/50
Last checked 1 m ago
Wiped 1 d ago
Join Us Today
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.