[AU/NZ] Rusthaven - 2x Biweekly

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204 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

2 / 125 players

2x 51 days live Avg ping 205.7 ms Avg jitter 4.1 ms Wipe cycle 14 ±0.3 days

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Connect: 180.181.211.249:28015

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First seen 13.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.7
14.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 13 Oct 2 · 06:56 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe051015Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

A QoL (Quality of Life) focused server designed for satisfactory gameplay!

Map Wipes: 2-3 times per month
BP Wipes: Monthly @ Force Wipe

Rates:
- 2x Gather, Smelting, Crafting, Excavator, and Stack Sizes (1.5x Sulfur)
- No Junk Loot + Improved Loot Tables
- Half Upkeep Costs

Features:
- Longer Days
- Convoy Event Plugin
- Many Tier 1 BPs Unlocked
- OG Patrol Heli (No Fleeing)
- Free Sign Artist & Box Sorter
- Barrel Loot Goes To Inventory
- Longer Minicopter Decay Timer
- No Vending Machine Cooldowns
- Automatic Turret Auth (Based on TC)
- Increased Bed, Map Marker, and Turret Limit

More to see! Check us out: https://rusthaven.net

Ping history from Chicago

209.4ms204msSep 3Oct 3

Jitter history

13.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 204 ms 8
Online 204 ms 6
Online 207 ms 3
Online 205 ms 8
Online 203 ms 5
Online 204 ms 3
Online 204 ms 3
Online 204 ms 2
Online 206 ms 0
Online 206 ms 2
Online 206 ms 7
Online 204 ms 9
Online 206 ms 6
Online 203 ms 9
Online 203 ms 6
Online 204 ms 2
Online 204 ms 0
Online 204 ms 0
Online 206 ms 0
Online 206 ms 0
Online 204 ms 0
Online 206 ms 0
Online 204 ms 0
Online 207 ms 0
Online 206 ms 0
Online 205 ms 0
Online 207 ms 0
Online 210 ms 0
Online 210 ms 0
Online 210 ms 0
Online 209 ms 0
Online 207 ms 0
Online 205 ms 0
Online 206 ms 0
Online 206 ms 0
Online 206 ms 0
Online 204 ms 0
Online 206 ms 0
Online 206 ms 0
Online 206 ms 0
Online 206 ms 0
Online 204 ms 0
Online 206 ms 0
Online 206 ms 0
Online 206 ms 0
Online 205 ms 3
Online 203 ms 3
Online 206 ms 4
Online 206 ms 1
Online 204 ms 1

Other 2x servers in Australia (low ping)

4/40

Last checked 47 s ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 7 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

2x Solo/Duo | JUST WIPED

0/75

Last checked 7 m ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.