

Rustify.com 2x Solo/Duo/Trio
Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[AU/NZ] Rusthaven - 2x Biweekly Server admin? Sign in with Steam to claim this server.
206 ms · Chicago
Jitter 1.4 ms
Last checked 2 m ago
1 / 125 players
2x 51 days live Avg ping 205.7 ms Avg jitter 4.1 ms Wipe cycle 14 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 180.181.211.249:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.7 | |
| 14.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Oct 2 · 06:56 UTC Median daily peak 3.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A QoL (Quality of Life) focused server designed for satisfactory gameplay!
Map Wipes: 2-3 times per month
BP Wipes: Monthly @ Force Wipe
Rates:
- 2x Gather, Smelting, Crafting, Excavator, and Stack Sizes (1.5x Sulfur)
- No Junk Loot + Improved Loot Tables
- Half Upkeep Costs
Features:
- Longer Days
- Convoy Event Plugin
- Many Tier 1 BPs Unlocked
- OG Patrol Heli (No Fleeing)
- Free Sign Artist & Box Sorter
- Barrel Loot Goes To Inventory
- Longer Minicopter Decay Timer
- No Vending Machine Cooldowns
- Automatic Turret Auth (Based on TC)
- Increased Bed, Map Marker, and Turret Limit
More to see! Check us out: https://rusthaven.net
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 206 ms | 2 | |
| Online | 204 ms | 8 | |
| Online | 204 ms | 6 | |
| Online | 207 ms | 3 | |
| Online | 205 ms | 8 | |
| Online | 203 ms | 5 | |
| Online | 204 ms | 3 | |
| Online | 204 ms | 3 | |
| Online | 204 ms | 2 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 2 | |
| Online | 206 ms | 7 | |
| Online | 204 ms | 9 | |
| Online | 206 ms | 6 | |
| Online | 203 ms | 9 | |
| Online | 203 ms | 6 | |
| Online | 204 ms | 2 | |
| Online | 204 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 205 ms | 3 | |
| Online | 203 ms | 3 | |
| Online | 206 ms | 4 | |
| Online | 206 ms | 1 |


Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 20 s ago
Wiped 1 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.