Gamers_republic PVE server|Purge|XP-Skilltree|NPC|Kits|Events|M
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253 ms · Chicago
Last checked 2 m ago
13 / 100 players
Procedural Map
51 days live Avg ping 260.2 ms Avg jitter 10 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 41.76.213.221:28015
First seen 13.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14.2 | |
| 13.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Oct 1 · 19:47 UTC Median daily peak 11 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
We're a PvE server offering a fun gameplay experience with custom mods and enhanced features. Server restarts every 12 hours to reduce lag. Bases are considered abandoned after 7 days of inactivity, after which they will become PvP raidable. Toxic players not welcome. Breaking the rules will get you banned. English & Afrikaans in global chat.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 253 ms | 12 | |
| Offline | — | — | |
| Online | 257 ms | 6 | |
| Online | 274 ms | 2 | |
| Online | 280 ms | 0 | |
| Online | 281 ms | 2 | |
| Online | 275 ms | 4 | |
| Online | 269 ms | 11 | |
| Online | 251 ms | 18 | |
| Online | 268 ms | 8 | |
| Online | 274 ms | 6 | |
| Online | 246 ms | 3 | |
| Online | 247 ms | 8 | |
| Online | 251 ms | 7 | |
| Online | 269 ms | 4 | |
| Online | 259 ms | 0 | |
| Online | 269 ms | 0 | |
| Online | 269 ms | 3 | |
| Online | 249 ms | 19 | |
| Online | 254 ms | 7 | |
| Online | 274 ms | 5 | |
| Online | 250 ms | 2 | |
| Online | 258 ms | 1 | |
| Online | 258 ms | 4 | |
| Online | 269 ms | 5 | |
| Online | 273 ms | 0 | |
| Online | 270 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 275 ms | 5 | |
| Online | 254 ms | 8 | |
| Online | 254 ms | 8 | |
| Online | 269 ms | 4 | |
| Online | 274 ms | 2 | |
| Online | 247 ms | 4 | |
| Online | 257 ms | 6 | |
| Online | 253 ms | 2 | |
| Online | 273 ms | 1 | |
| Online | 246 ms | 0 | |
| Online | 254 ms | 3 | |
| Online | 254 ms | 2 | |
| Online | 250 ms | 7 | |
| Online | 258 ms | 7 | |
| Online | 250 ms | 8 | |
| Online | 257 ms | 0 | |
| Online | 258 ms | 4 | |
| Online | 253 ms | 1 | |
| Online | 270 ms | 0 | |
| Online | 280 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 273 ms | 2 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.