
[SEA] The Den
Asia
Beginners PVE 2X|Solo/Duo
5/80
Last checked 31 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
240 ms · Chicago
Last checked 1 m ago
87 / 200 players
Custom Map
51 days live Avg ping 243.2 ms Avg jitter 26.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.235.216.54:29015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 90 Oct 3 · 13:12 UTC Median daily peak 46.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Pure is a well-balanced, high-performance vanilla server that offers players a pure experience so they can play the game as it's meant to be played without the fear of other players.
Information
● Decay is active at a low rate to discourage huge bases
● Player and building damage disabled
● Monthly wipes [Last wipe: 10/1]
● Active admins and very helpful community
● Inactive players removed after 10 days of inactivity
Rules
● No raiding, griefing or looting of any kind.
● No mic/chat spam, disrespect, racism, harassment, discrimination or controversial topics.
● No camping loot rooms, monuments or any highly concentrated areas.
● You may build in caves if you ensure safe passage for players.
● No blocking waterways, monuments or monopolising large areas of land.
● Avoid excessive buildings that cause performance issues.
Use /help in chat for a full list of commands, rules and helpful information.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 240 ms | 83 | |
| Online | 224 ms | 68 | |
| Online | 217 ms | 73 | |
| Online | 223 ms | 69 | |
| Online | 227 ms | 57 | |
| Online | 235 ms | 41 | |
| Online | 234 ms | 40 | |
| Online | 214 ms | 46 | |
| Online | 223 ms | 64 | |
| Online | 213 ms | 71 | |
| Online | 244 ms | 82 | |
| Online | 232 ms | 66 | |
| Online | 237 ms | 54 | |
| Online | 231 ms | 56 | |
| Online | 231 ms | 52 | |
| Online | 232 ms | 35 | |
| Online | 267 ms | 33 | |
| Online | 229 ms | 31 | |
| Online | 243 ms | 42 | |
| Online | 215 ms | 39 | |
| Online | 228 ms | 15 | |
| Online | 232 ms | 27 | |
| Online | 237 ms | 17 | |
| Online | 226 ms | 15 | |
| Online | 238 ms | 13 | |
| Online | 223 ms | 18 | |
| Online | 233 ms | 9 | |
| Online | 223 ms | 6 | |
| Online | 225 ms | 5 | |
| Online | 241 ms | 12 | |
| Online | 235 ms | 16 | |
| Online | 237 ms | 27 | |
| Online | 233 ms | 13 | |
| Online | 230 ms | 11 | |
| Online | 217 ms | 10 | |
| Online | 232 ms | 18 | |
| Online | 230 ms | 20 | |
| Online | 225 ms | 13 | |
| Online | 227 ms | 10 | |
| Online | 227 ms | 7 | |
| Online | 231 ms | 12 | |
| Online | 219 ms | 29 | |
| Online | 233 ms | 30 | |
| Online | 224 ms | 15 | |
| Online | 225 ms | 20 | |
| Online | 237 ms | 13 | |
| Online | 232 ms | 10 | |
| Online | 219 ms | 11 | |
| Online | 238 ms | 3 | |
| Online | 235 ms | 3 |

Asia
Beginners PVE 2X|Solo/Duo
5/80
Last checked 31 s ago
Wiped 1 d ago
Procedural Map
Asia
PvE Monthly Vanilla
18/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.