
[SEA] The Den
Asia
Beginners PVP 2X
0/80
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
[SEA] Rust Manila 2x | Biweekly Server admin? Sign in with Steam to claim this server.
232 ms · Chicago
Last checked 8 m ago
0 / 150 players
Kabisera ng Pilipinas
2x 51 days live Avg ping 238.9 ms Avg jitter 19 ms Wipe halving: 2 days Wipe cycle 7 ±2.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.235.160.24:60404
First seen 13.08.2026
Last wipe: (12 d ago)
| Wiped | Days since previous |
|---|---|
| 10.5 | |
| 7 | |
| 7 | |
| 3.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Aug 26 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rust Manila 2x | Biweekly!
A competitive and community-driven server built for players who enjoy balanced PvP, fair gameplay, and an enhanced 2x experience. Whether you're a solo survivor, duo grinder, or part of a large clan, Rust Manila 2x offers a smooth and rewarding survival experience where skill, teamwork, and strategy matter.
SERVER FEATURES
• Active Staff Team
• 2x Gather Rates
• 2x Smelting Speed
• Faster Recycling
• More Recyclers
• Building Workbench
• Custom Maps
• Tier 1 Blueprints Unlocked
• Junk Items Removed from Loot Tables
WIPE SCHEDULE
• Map Wipes: Every 2 Weeks @ 2:00 PM GMT+8
• BP Wipe: First Thursday of Every Month @ 1:00 PM GMT+8 (Force Wipe)
PLAYER REPORTS
• Got clips? Submit a ticket through our Discord.
• No clips? Press F7 to submit an in-game report.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 232 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 247 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 239 ms | 1 | |
| Online | 235 ms | 2 | |
| Online | 234 ms | 1 | |
| Online | 235 ms | 0 | |
| Online | 221 ms | 1 | |
| Online | 223 ms | 1 | |
| Online | 232 ms | 1 | |
| Online | 245 ms | 1 | |
| Online | 236 ms | 1 | |
| Online | 239 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 229 ms | 1 | |
| Online | 220 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 239 ms | 1 | |
| Online | 247 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 239 ms | 1 | |
| Online | 243 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 220 ms | 0 | |
| Offline | — | — | |
| Online | 235 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 236 ms | 1 | |
| Online | 233 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 249 ms | 4 | |
| Online | 238 ms | 3 |

Asia
Beginners PVP 2X
0/80
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

Asia
Beginners PVE 2X|Solo/Duo
5/80
Last checked 52 s ago
Wiped 2 d ago
Procedural Map
2x Vanilla+ | MAX3 | Raid Hours
0/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.