[SEA] Rust Manila 2x | Biweekly banner

[SEA] Rust Manila 2x | Biweekly

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239 ms · Chicago

Jitter 4.9 ms

Last checked 6 m ago

0 / 150 players

Kabisera ng Pilipinas

2x 51 days live Avg ping 238.9 ms Avg jitter 19 ms Wipe halving: 2 days Wipe cycle 7 ±2.5 days

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Connect: 15.235.160.24:60404

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First seen 13.08.2026

Next wipe: (in 1 day) Predicted

Last wipe: (12 d ago)

Wipe history

Wiped Days since previous
10.5
7
7
3.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 8 · 16:27 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipe01234Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Welcome to Rust Manila 2x | Biweekly!

A competitive and community-driven server built for players who enjoy balanced PvP, fair gameplay, and an enhanced 2x experience. Whether you're a solo survivor, duo grinder, or part of a large clan, Rust Manila 2x offers a smooth and rewarding survival experience where skill, teamwork, and strategy matter.

SERVER FEATURES

• Active Staff Team
• 2x Gather Rates
• 2x Smelting Speed
• Faster Recycling
• More Recyclers
• Building Workbench
• Custom Maps
• Tier 1 Blueprints Unlocked
• Junk Items Removed from Loot Tables

WIPE SCHEDULE

• Map Wipes: Every 2 Weeks @ 2:00 PM GMT+8
• BP Wipe: First Thursday of Every Month @ 1:00 PM GMT+8 (Force Wipe)

PLAYER REPORTS

• Got clips? Submit a ticket through our Discord.
• No clips? Press F7 to submit an in-game report.

Ping history from Chicago

260.3ms231.3msSep 4Oct 4

Jitter history

70.8ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 239 ms 0
Online 232 ms 0
Online 238 ms 0
Online 246 ms 0
Online 247 ms 1
Online 234 ms 0
Online 239 ms 1
Online 235 ms 2
Online 234 ms 1
Online 235 ms 0
Online 221 ms 1
Online 223 ms 1
Online 232 ms 1
Online 245 ms 1
Online 236 ms 1
Online 239 ms 0
Online 236 ms 0
Online 232 ms 0
Online 251 ms 0
Online 236 ms 0
Online 222 ms 0
Online 222 ms 0
Online 241 ms 0
Online 229 ms 1
Online 220 ms 0
Online 236 ms 0
Online 237 ms 0
Online 240 ms 0
Online 235 ms 0
Online 237 ms 0
Online 252 ms 0
Online 239 ms 1
Online 247 ms 1
Online 233 ms 1
Online 239 ms 1
Online 243 ms 0
Online 220 ms 0
Online 223 ms 0
Online 234 ms 0
Online 235 ms 0
Online 220 ms 0
Offline — —
Online 235 ms 0
Online 245 ms 0
Online 236 ms 1
Online 233 ms 0
Online 247 ms 0
Online 235 ms 0
Online 250 ms 0
Online 249 ms 4

Other 2x servers in Singapore (low ping)

Beginners PVE 2X|Solo/Duo

13/80

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 217 avg wipe peakVanilla

Procedural Map

205 ms· Chicago

Beginners PVP 2X

0/80

Last checked 4 m ago

Wiped 2 d ago

36% elapsed64% left

Next wipe in 4 days

2x Gather5 avg wipe peakVanilla

Procedural Map

205 ms· Chicago

2x Vanilla+ | MAX3 | Raid Hours

0/150

Last checked 3 m ago

Wiped 1 d ago

25% elapsed75% left

Next wipe in 4 days

2x GatherMax 31 avg wipe peakVanilla

Procedural Map

209 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.