
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 s ago
Wiped 2 d ago
Procedural Map
RADLANDS, TERRITORY WARS Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 100 players
Custom Map
51 days live Avg ping 28.2 ms Avg jitter 7.4 ms Wipe cycle 14 ±10.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.158:4500
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 24.9 | |
| 3.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 2 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
BRAND NEW SERVER! A DIFFERENT KIND OF RUST! PLAYER VERSUS ZOMBIE, (CAC) (ALS).
Map is covered in radiation making the air unbreathable.
Any animal or NPC may have been infected by the radiation & some of the infected, turned zombie, they are highly contagious! BE CAREFUL!!!!!
Players start with Salvaged RAD SUIT & OXY TANK.
*Tier 1 - Salvaged Rad Suit - Condition - 100% - 1.6%/loss - 200 scrap*
*Tier 2 - Reinforced Rad Suit - Condition - 200% - 1.6%/loss - 400 scrap*
*Tier 3 - Military Rad Suit - Condition - 300% - 1.6%/loss - 600 scrap*
*Tier 0 - Emergency Oxy Tank - Air 5 Minutes - 75 scrap*
*Tier 1 - Salvaged Oxy Tank - Air 30 Minutes - 200 scrap*
*Tier 2 - Reinforced Oxy Tank - Air 1 HOUR - 400 scrap*
*Tier 3 - Military Oxy Tank - Air 2 HOURS - 600 scrap*
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Offline | — | — | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.