Thermite.gg Vanilla Softcore banner

Thermite.gg Vanilla Softcore

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22 ms · Chicago

Last checked 41 s ago

1 / 100 players

Custom Map

51 days live Avg ping 27.7 ms Avg jitter 7.8 ms Wipe cycle 14 ±0 days

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Connect: 66.51.99.131:28035

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First seen 13.08.2026

Next wipe: (in 11 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 4 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe01234Sep 4Oct 3

30 full · 0 partial · 0 offline · 1 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Welcome to Thermite.gg Softcore | Bi-Weekly | Vanilla

Thermite.gg is a no-nonsense softcore Rust experience. Vanilla gameplay, fair rules, and a community that actually wants to play the game. No pay-to-win, no admin abuse -- just Rust the way it should be.

Server Info
- Wipe: Bi-Weekly
- Team Limit: None
- Vanilla

Rules
- No racism, hate speech, or slurs
- No hacking, cheating, or exploiting -- permanent ban
- No building inside rocks, mesh, or blocking monuments
- No harassment or targeted griefing
- Staff decisions are final -- no begging for items or teleports
- Report rulebreakers with evidence

Raiding, PvP, and offline raiding are all fair game -- this is Rust. Play smart, play hard, and good luck out there.

thermite.gg

Ping history from Chicago

41.8ms21.8msSep 4Oct 3

Jitter history

12.1ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 22 ms 2
Online 22 ms 2
Online 21 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 1
Online 22 ms 2
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

21/150

Last checked 1 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

|PvE/PvP|Zones|Zombies|zLevels|Raid Protec

7/150

Last checked 25 s ago

Wiped 2 d ago

15% elapsed85% left

Next wipe in 11 days

10 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

7/50

Last checked 3 m ago

Wiped 2 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.