
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
14 / 250 players
UKN Map
51 days live Wipe cycle 1.2 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.152:28014
First seen 13.08.2026
Last wipe: (5 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 1.5 | |
| 1 | |
| 1 | |
| 1 | |
| 2 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0.9 | |
| 2.1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 219 Oct 1 · 01:47 UTC Median daily peak 143 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The best server to train your aim and gameplay!
- FFA
- Scrims
- Arenas
- Gungame
- Targets
- Aimbots
UKN Store @ UKN.GG/Store
UKN Discord @ UKN.GG/Discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 11 | |
| Online | — | 3 | |
| Online | — | 20 | |
| Online | — | 18 | |
| Online | — | 18 | |
| Online | — | 17 | |
| Online | — | 14 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 10 | |
| Online | — | 54 | |
| Online | — | 63 | |
| Online | — | 63 | |
| Online | — | 76 | |
| Online | — | 157 | |
| Online | — | 168 | |
| Online | — | 185 | |
| Online | — | 205 | |
| Online | — | 143 | |
| Online | — | 90 | |
| Online | — | 50 | |
| Online | — | 51 | |
| Online | — | 19 | |
| Online | — | 28 | |
| Online | — | 82 | |
| Online | — | 97 | |
| Online | — | 98 | |
| Online | — | 132 | |
| Online | — | 77 | |
| Online | — | 60 | |
| Online | — | 59 | |
| Online | — | 38 | |
| Online | — | 14 | |
| Online | — | 15 | |
| Online | — | 102 | |
| Online | — | 111 | |
| Online | — | 130 | |
| Online | — | 139 | |
| Online | — | 99 | |
| Online | — | 68 | |
| Online | — | 53 | |
| Online | — | 37 | |
| Online | — | 29 | |
| Online | — | 18 | |
| Online | — | 102 | |
| Online | — | 107 | |
| Online | — | 160 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
20/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 5 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.