
SafeHouse 5x Extreme
North America
PvE
6/500
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
71 / 150 players
5x 51 days live Avg ping 39.2 ms Avg jitter 2.4 ms Wipe cycle 14 ±0.1 days
Connect: 168.100.162.3:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 169 Sep 4 Median daily peak 132 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
• 5x PVE Server
• Skill Tree to boost gather, loot, damage, etc. Even call in your own MLRS.
• Hand-built custom loot tables for every object in the game.
• Raidable Bases with over 500 bases ready to raid!!
• Replaced and added a ton of scientists to make roaming more exciting.
• Zombie Hordes and Custom spawning zombies.
• Roaming bosses scattered across the map, protecting their turf.
• Shop to buy and sell items for in-game currency.
• Virtual Quarries and Pumpjacks for all your afk farming needs.
• Skin your things with over 8000 skins available.
• Call in NPCs to raid your base!
• Harbor Event.
• Armored Train Event.
• Convoy Event.
• Survival Arena PVP Event
• Always running custom maps further customized with buildable locations!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 68 | |
| Online | 39 ms | 70 | |
| Online | 39 ms | 96 | |
| Online | 39 ms | 123 | |
| Online | 39 ms | 143 | |
| Online | 39 ms | 119 | |
| Online | 39 ms | 112 | |
| Online | 39 ms | 103 | |
| Online | 39 ms | 95 | |
| Online | 39 ms | 76 | |
| Online | 39 ms | 78 | |
| Online | 39 ms | 76 | |
| Online | 39 ms | 74 | |
| Online | 39 ms | 97 | |
| Online | 39 ms | 130 | |
| Online | 39 ms | 143 | |
| Online | 39 ms | 147 | |
| Online | 39 ms | 133 | |
| Online | 39 ms | 96 | |
| Online | 39 ms | 79 | |
| Online | 39 ms | 74 | |
| Online | 39 ms | 62 | |
| Online | 39 ms | 67 | |
| Online | 39 ms | 79 | |
| Online | 39 ms | 84 | |
| Online | 39 ms | 102 | |
| Online | 39 ms | 101 | |
| Online | 39 ms | 88 | |
| Online | 39 ms | 58 | |
| Online | 39 ms | 39 | |
| Online | 39 ms | 31 | |
| Online | 39 ms | 30 | |
| Online | 39 ms | 29 | |
| Online | 39 ms | 28 | |
| Online | 39 ms | 32 | |
| Online | 39 ms | 51 | |
| Online | 39 ms | 62 | |
| Online | 39 ms | 56 | |
| Online | 39 ms | 51 | |
| Online | 39 ms | 35 | |
| Online | 39 ms | 29 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 36 | |
| Online | 39 ms | 38 | |
| Online | 39 ms | 45 | |
| Online | 39 ms | 60 | |
| Online | 39 ms | 72 | |
| Online | 39 ms | 67 | |
| Online | 39 ms | 69 | |
| Online | 39 ms | 51 |

North America
PvE
6/500
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 1 m ago
Wiped 1 d ago
Procedural
North America
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.