RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] banner

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 5 m ago

2 / 101 players

hellfires_tv

1000x 51 days live Wipe cycle 7 ±0.6 days

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Connect: 216.39.240.13:28018

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.2
7
7
7.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Sep 11 · 20:14 UTC Median daily peak 6 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipe0246810Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

★★★★★ RUSTGAMINGNATION ★★★★★
CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE
BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE

★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★
• Raidable Bases • Start Protection
• Zombie Events • Backpacks & Trading
• Armored Convoy • Custom Research
• Satellite Loot • Improved Smelting
• Monument Mutations • Custom Stack Sizes
• Plane Crash Events • Vehicles & Skin Centre
• Guarded Crates • Base Protection

★ PROGRESSION ★ ★ PLAYER COMMANDS ★
• Skill Tree & XP /sethome - Set home
• Skills & Bonuses /stab - Base protection
• Progression Rewards /re - Raid rewards
• Player Statistics /adminmsg - Contact staff
• Custom Research /request - Get assistance

★ PURGE PvP ★ ★ RGN TEAM ★
Build & progress in PvE Owner: hellfires_tv
Prepare for PURGE! Admins / Moderators:
Advance warnings before PvP fantomasx • viviar

FORTIFY • DEFEND • RAID Need help?
FIGHT • SURVIVE /adminmsg • /request

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 4
Online — 4
Online — 5
Online — 2
Online — 4
Online — 5
Online — 2
Online — 3
Online — 3
Online — 2
Online — 1
Online — 3
Online — 2
Online — 4
Online — 2
Online — 1
Online — 1
Online — 0
Online — 1
Online — 2
Online — 0
Online — 0
Online — 1
Online — 1
Online — 3
Online — 0
Online — 1
Online — 1
Online — 3
Online — 0
Online — 1
Online — 3
Online — 0
Online — 1
Online — 0
Online — 1
Online — 3
Online — 0
Online — 1
Online — 0
Online — 2
Online — 2
Online — 2
Online — 2
Online — 5
Online — 2
Online — 4
Online — 0
Online — 2

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Jitter0 ms

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Procedural Map

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.