
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map
[NA] Draconic - PVE | Monthly | Raid Bases | No Killing Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
0 / 50 players
Procedural Map
51 days live Avg ping 31.1 ms Avg jitter 8.4 ms Wipe cycle 17.6 ±10.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.31.31.106:28020
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 7.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 2 · 01:48 UTC Median daily peak 3.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[ Draconic PVE - Modded / Monthly ]
Newcomers welcome!
[ Wipe Schedule ]
Monthly map wipe every first Thursday of the month @ 1PM Central
Monthly BP wipe on force wipe
[ Server Info ]
- PVE
- Friendly Players
- No Decay
- Backpacks - Lockable Vehicles
- Minicopter Storage
- Kits
- Shorter Event Spawns
- Raidable Bases
- Active Admin Support
- Live Discord Integration
- VIP Skip Queue
[ RULES ]
- NO KILLING/RAIDING/GRIEFING/STEALING
- Call out when you are at monuments. eg: @Dome
- Call out airdrops when you are under them. eg:@AD K13
- Lock your bases (We cannot guarantee your stuff wont't get tampered with)
- Respect other players and have fun
Join our discord! - discord.gg/QY3RymY6zj
Memberships at shop.draconic.store
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 3 | |
| Online | 39 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 4 | |
| Online | 23 ms | 2 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 40 ms | 0 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
5/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
1/150
Last checked 21 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.