
11/300
Last checked 2 m ago
Wiped 1 d ago
FPS+ | Custom map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 200 players
Building Deep Sea
5x 56 days live Avg ping 137.8 ms Avg jitter 4 ms Wipe halving: 3 days Wipe cycle 3.9 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.174.48.200:20600
First seen 07.08.2026
Last wipe: (22 d ago)
| Wiped | Days since previous |
|---|---|
| 3 | |
| 4.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 6 Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 15 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Сервер с уникальной механикой строительства в Deep Sea и возможностью постоянного пребывания в нем.
Возведение построек на островах и строительство фортов — то, что отличает нас от других проектов!
- Улучшенный лут
- Отсутствие ограничений по команде
- Высокий FPS
- Оперативная поддержка администрации
Идеальные условия для тех, кто хочет испытать Rust в новом формате.
Вайпы по вторникам и пятницам в 12:00 по МСК.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 134 ms | 0 | |
| Online | 136 ms | 2 | |
| Online | 140 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 140 ms | 1 | |
| Online | 143 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 137 ms | 1 | |
| Online | 148 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 144 ms | 1 | |
| Online | 138 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 140 ms | 1 | |
| Online | 138 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 139 ms | 1 | |
| Online | 141 ms | 2 | |
| Online | 135 ms | 1 | |
| Online | 142 ms | 5 | |
| Online | 140 ms | 4 | |
| Online | 138 ms | 2 | |
| Online | 141 ms | 3 | |
| Online | 135 ms | 2 | |
| Online | 134 ms | 1 | |
| Online | 138 ms | 1 | |
| Online | 135 ms | 1 | |
| Offline | — | — | |
| Online | 136 ms | 3 | |
| Online | 132 ms | 6 | |
| Online | 131 ms | 6 | |
| Online | 136 ms | 3 | |
| Online | 135 ms | 2 | |
| Online | 146 ms | 1 | |
| Online | 135 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 136 ms | 0 | |
| Offline | — | — | |
| Online | 137 ms | 1 | |
| Online | 138 ms | 1 | |
| Online | 139 ms | 3 | |
| Online | 143 ms | 3 | |
| Online | 137 ms | 3 | |
| Online | 138 ms | 2 | |
| Online | 146 ms | 2 | |
| Online | 138 ms | 1 |

11/300
Last checked 2 m ago
Wiped 1 d ago
FPS+ | Custom map

Russia
X5/X10 | CLANS | KITS | EVENTS
0/150
Last checked 8 m ago
Wiped 1 d ago
Procedural Map

12/100
Last checked 1 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.