SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 11.0 banner

SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 11.0

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Offline

Last checked 2 h ago

0 / 200 players

Building Deep Sea

5x 57 days live Avg ping 137.8 ms Avg jitter 4 ms Wipe halving: 3 days Wipe cycle 3.9 ±0.9 days

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Connect: 46.174.48.200:20600

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 46.174.48.200:20600

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  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (22 d ago)

Wipe history

Wiped Days since previous
3
4.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 15 Aug 18 Median daily peak 8 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipe051015Aug 7Sep 18

43 full · 0 partial · 15 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Сервер с уникальной механикой строительства в Deep Sea и возможностью постоянного пребывания в нем.
Возведение построек на островах и строительство фортов — то, что отличает нас от других проектов!

- Улучшенный лут
- Отсутствие ограничений по команде
- Высокий FPS
- Оперативная поддержка администрации

Идеальные условия для тех, кто хочет испытать Rust в новом формате.

Вайпы по вторникам и пятницам в 12:00 по МСК.

Ping history from Chicago

139.5ms135msSep 3Sep 18

Jitter history

4.8ms0msSep 3Sep 18

Recent history from Chicago

Checked Status Ping Players
Online 134 ms 0
Online 136 ms 2
Online 140 ms 2
Online 133 ms 1
Online 140 ms 1
Online 143 ms 0
Online 135 ms 1
Online 137 ms 1
Online 148 ms 2
Online 133 ms 1
Online 144 ms 1
Online 138 ms 0
Online 144 ms 0
Online 138 ms 0
Online 138 ms 0
Online 140 ms 1
Online 138 ms 0
Online 134 ms 0
Online 139 ms 1
Online 141 ms 2
Online 135 ms 1
Online 142 ms 5
Online 140 ms 4
Online 138 ms 2
Online 141 ms 3
Online 135 ms 2
Online 134 ms 1
Online 138 ms 1
Online 135 ms 1
Offline — —
Online 136 ms 3
Online 132 ms 6
Online 131 ms 6
Online 136 ms 3
Online 135 ms 2
Online 146 ms 1
Online 135 ms 0
Online 134 ms 0
Online 139 ms 0
Online 137 ms 0
Online 136 ms 0
Offline — —
Online 137 ms 1
Online 138 ms 1
Online 139 ms 3
Online 143 ms 3
Online 137 ms 3
Online 138 ms 2
Online 146 ms 2
Online 138 ms 1

Other 5x servers in Russia (low ping)

[MAX 3|CLANS|TP|KIT|BRO|LOOT+]

9/100

Last checked 3 m ago

Wiped 14 h ago

5x GatherMax 36 avg wipe peakModded

Custom Map

120 ms· Chicago

Jitter5.7 ms

x5-x10 | RU | Monthly Wipe

3/100

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

5x Gather5 avg wipe peakVanilla

Procedural Map

121 ms· Chicago

Jitter0 ms

0/250

Last checked 4 m ago

Wiped 17 d ago

5x GatherMax 55 avg wipe peakVanilla

Procedural Map

121 ms· Chicago

Jitter7.8 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.