
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED Server admin? Sign in with Steam to claim this server.
23 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
7 / 100 players
Max 4 51 days live Avg ping 23.5 ms Avg jitter 2.3 ms Wipe cycle 4.4 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.16.242:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.7 | |
| 1 | |
| 6 | |
| 1 | |
| 6 | |
| 1 | |
| 6 | |
| 1 | |
| 2.2 | |
| 11.8 | |
| 6 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 360 Sep 14 · 00:47 UTC Median daily peak 199 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg Solo/Duo/Trio/Quad - Weekly!
On our servers we provide the best Rust gameplay. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
- Group Limit: 4
- Active Admins
- Custom High Performance maps
- Top Tier Network & Hardware
- Custom Anti-cheat
Discord Link: discord.gg/warbandits
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 23 ms | 10 | |
| Online | 23 ms | 8 | |
| Online | 26 ms | 2 | |
| Online | 20 ms | 34 | |
| Online | 25 ms | 38 | |
| Online | — | 32 | |
| Online | 24 ms | 26 | |
| Online | 25 ms | 31 | |
| Online | 22 ms | 25 | |
| Online | 21 ms | 24 | |
| Online | 21 ms | 22 | |
| Online | 20 ms | 20 | |
| Online | 21 ms | 20 | |
| Online | 20 ms | 21 | |
| Online | 21 ms | 25 | |
| Online | 21 ms | 33 | |
| Online | 21 ms | 38 | |
| Online | 21 ms | 41 | |
| Online | 21 ms | 31 | |
| Online | 20 ms | 15 | |
| Online | 20 ms | 171 | |
| Online | 20 ms | 170 | |
| Online | 20 ms | 170 | |
| Online | 20 ms | 170 | |
| Online | 26 ms | 183 | |
| Online | 24 ms | 206 | |
| Online | 21 ms | 225 | |
| Online | 21 ms | 212 | |
| Online | 25 ms | 192 | |
| Online | 24 ms | 186 | |
| Online | 20 ms | 178 | |
| Online | 26 ms | 180 | |
| Online | 24 ms | 187 | |
| Online | 24 ms | 186 | |
| Online | 20 ms | 205 | |
| Online | 23 ms | 224 | |
| Online | 20 ms | 224 | |
| Online | 23 ms | 244 | |
| Online | 23 ms | 217 | |
| Online | 26 ms | 231 | |
| Online | 26 ms | 228 | |
| Online | 26 ms | 204 | |
| Online | 26 ms | 187 | |
| Online | 21 ms | 184 | |
| Online | 26 ms | 205 | |
| Online | 24 ms | 247 | |
| Online | 26 ms | 22 | |
| Online | 23 ms | 43 | |
| Online | 26 ms | 42 | |
| Online | 25 ms | 248 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.