
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
RUSTIVERSE PvE | Zombies | Survival | Monthly | Wiped 10.1.26 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
0 / 100 players
Procedural Map
51 days live Wipe cycle 9.3 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.45:28030
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.8 | |
| 10.1 | |
| 10.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 4 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rustiverse PvE
Experience Rust with Zombies and Survival. Rustiverse PvE is dedicated to building, cooperative survival, and engaging NPC / ZOMBIE challenges in a friendly, grief-free environment.
True PvE Environment: Player-versus-player damage, base raiding, and looting other players are completely disabled.
Roaming Zombie Hordes: Deadly, fast-moving zombies roam the island, actively investigating gunshots and loud noises with the ability to converge into dangerous hordes. During the day zombies are moderate. Night time zombies are ruthless killers make sure to get shelter as soon as possible.
Custom Airfield Event: Battle heavy scientists on the runway, take on Bradley, and face the occasional Patrol Heli to secure top-tier loot that is entirely yours.
No Upkeep or Decay: Build without resource upkeep or building decay (twig decays at the normal vanilla rate).
Inactivity Cleanup: Bases and contents are purged after 7 days of player inactivity (VIP and TITAN members are completely immune to inactivity purges).
Custom XP Rewards System: Earn experience through normal gameplay activities to level up and unlock exclusive progression rewards.
Dedicated Web Store: Visit www.rustiverse.store to purchase VIP and TITAN memberships with extended perks, supply drops, and exclusive in-game items unobtainable by normal crafting or looting.
Active Community & Support: Helpful active staff and a mature, welcoming community ready to team up or assist new players.
Quality of Life Enhancements
Furnace Splitter: Automati
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North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
5/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.