
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
8/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Rusty Moose |US Small| Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
205 / 200 players
Moose Maps
51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 205.178.168.59:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 680 Oct 1 · 19:17 UTC Median daily peak 255 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Official Rusty Moose US Small
Wipe Schedule
- Map: Monthly @ Force Wipe
- Blueprints: Monthly @ Force Wipe
Join our Discord server for announcements and to get more involved with the community!
https://moose.gg/vip
https://discord.gg/moose
Force wipes are always on the first Thursday of the month at 2pm EST / 19:00 London time.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 205 | |
| Online | — | 322 | |
| Online | — | 403 | |
| Online | — | 472 | |
| Online | — | 516 | |
| Online | — | 414 | |
| Online | — | 493 | |
| Online | — | 421 | |
| Online | — | 270 | |
| Online | — | 187 | |
| Online | — | 97 | |
| Online | — | 85 | |
| Online | — | 300 | |
| Online | — | 450 | |
| Online | — | 542 | |
| Online | — | 606 | |
| Online | — | 669 | |
| Online | — | 656 | |
| Online | — | 636 | |
| Online | — | 20 | |
| Online | — | 9 | |
| Online | — | 39 | |
| Online | — | 39 | |
| Online | — | 29 | |
| Online | — | 31 | |
| Online | — | 43 | |
| Online | — | 56 | |
| Online | — | 46 | |
| Online | — | 35 | |
| Online | — | 30 | |
| Online | — | 26 | |
| Online | — | 46 | |
| Online | — | 39 | |
| Online | — | 30 | |
| Online | — | 36 | |
| Online | — | 55 | |
| Online | — | 55 | |
| Online | — | 65 | |
| Online | — | 51 | |
| Online | — | 33 | |
| Online | — | 21 | |
| Online | — | 58 | |
| Online | — | 53 | |
| Online | — | 49 | |
| Online | — | 68 | |
| Online | — | 101 | |
| Online | — | 100 | |
| Online | — | 78 | |
| Online | — | 68 | |
| Online | — | 50 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
8/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.