
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED Server admin? Sign in with Steam to claim this server.
20 ms · Chicago
Last checked 3 m ago
179 / 200 players
2x Max 4 Modded 51 days live Avg ping 23.5 ms Avg jitter 2.2 ms Wipe cycle 3.1 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.16.156:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 2.7 | |
| 3 | |
| 4 | |
| 1 | |
| 2.3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 1 | |
| 9.8 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 3.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 758 Sep 21 · 23:47 UTC Median daily peak 255 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg 2x Solo/Duo/Trio/Quad!
- 2x Gather Rates
- 2x Crafting Speed
- 2x Components and Scrap
- Recyclers at additional monuments
- Custom Loot Tables
- Custom High Performance Maps
- Extended Workbench range
- Long Days & Short Nights
- Group Limit: 4
- Active Staff
- Fast Smelt
Discord: Discord.gg/warbandits
Website: https://warbandits.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 20 ms | 89 | |
| Online | 26 ms | 60 | |
| Online | 24 ms | 85 | |
| Online | 26 ms | 298 | |
| Online | 24 ms | 397 | |
| Online | 23 ms | 462 | |
| Online | 26 ms | 502 | |
| Online | 23 ms | 473 | |
| Online | 21 ms | 371 | |
| Online | 22 ms | 37 | |
| Online | 21 ms | 14 | |
| Online | 21 ms | 15 | |
| Online | 20 ms | 14 | |
| Online | 21 ms | 17 | |
| Online | 21 ms | 17 | |
| Online | 22 ms | 24 | |
| Online | 22 ms | 28 | |
| Online | 20 ms | 25 | |
| Online | 20 ms | 37 | |
| Online | 21 ms | 38 | |
| Online | 20 ms | 255 | |
| Online | 23 ms | 254 | |
| Online | 26 ms | 254 | |
| Online | 23 ms | 2 | |
| Online | 26 ms | 12 | |
| Online | 24 ms | 20 | |
| Online | 24 ms | 44 | |
| Online | 23 ms | 58 | |
| Online | 23 ms | 74 | |
| Online | 26 ms | 66 | |
| Online | 21 ms | 44 | |
| Online | 24 ms | 30 | |
| Online | 23 ms | 20 | |
| Online | 24 ms | 18 | |
| Online | 26 ms | 58 | |
| Online | 23 ms | 99 | |
| Online | 22 ms | 151 | |
| Online | 20 ms | 248 | |
| Online | 23 ms | 151 | |
| Online | 23 ms | 175 | |
| Online | 23 ms | 141 | |
| Online | 21 ms | 73 | |
| Online | 24 ms | 54 | |
| Online | 26 ms | 63 | |
| Online | 26 ms | 83 | |
| Online | 23 ms | 287 | |
| Online | 26 ms | 480 | |
| Online | 26 ms | 631 | |
| Online | 23 ms | 731 | |
| Online | 26 ms | 599 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
3/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.