
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
9 / 150 players
Rusticated Generated Maps
51 days live Avg ping 11.1 ms Avg jitter 0.8 ms Wipe halving: 6 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.248.134.83:28010
First seen 13.08.2026
Last wipe: (15 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 46 Sep 10 · 19:05 UTC Median daily peak 23.5 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 9 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Info:
Thursday Weekly wipes
Blueprints wipe @ force
Next Wipe: Jul 9 at 3 PM EDT
Last Wipe: Jul 2 at 2 PM EDT
VIP: rusticated.com/vip
Discord: discord.gg/Rusticated
Full Rules: rusticated.com/rules
Please follow the rules below:
- English in chat
- No Racism, Homophobia, Harassment or Excessive Toxicity
- No Advertising
- Any form of cheats / hacking is not allowed
- Staff have final say, being toxic to staff will get you automatically removed
- Any association with a gamebanned rust account or playing with a user with a old gamebanned rust account will cause you to be banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 11 ms | 10 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 7 | |
| Online | 11 ms | 4 | |
| Online | 11 ms | 9 | |
| Online | 11 ms | 6 | |
| Online | 11 ms | 7 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 5 | |
| Online | 11 ms | 5 | |
| Online | 11 ms | 9 | |
| Online | 11 ms | 5 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 10 | |
| Online | 11 ms | 15 | |
| Online | 12 ms | 12 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 8 | |
| Online | 12 ms | 11 | |
| Online | 11 ms | 11 | |
| Online | 11 ms | 18 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 18 | |
| Online | 12 ms | 17 | |
| Online | 11 ms | 19 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 18 | |
| Online | 11 ms | 17 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 18 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 19 | |
| Online | 11 ms | 18 | |
| Online | 11 ms | 18 | |
| Online | 11 ms | 17 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 16 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 21 | |
| Online | 11 ms | 24 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
13/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
6/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.