
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 8 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 37 s ago
296 / 300 players
Procedural Map
51 days live Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 208.103.169.97:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 896 Sep 10 · 22:17 UTC Median daily peak 323 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Schedule:
\tMap - Thursdays @ 3PM EST, or when force updates occur.
\tBPs - Monthly @ Force
VIP: donate.rustoria.co
Rules:
\t- No hacking / scripting
\t- No intentional bug abuse
\t- No EAC / FP banned alts
\t- No ban evading
\t- No racism
Good performance
Active non playing admins
Seeds are carefully picked
Discord: rustoria.co/discord
Full rules: rustoria.co/vanilla/rules
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 256 | |
| Online | — | 124 | |
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| Online | — | 366 | |
| Online | — | 520 | |
| Online | — | 535 | |
| Online | — | 553 | |
| Online | — | 511 | |
| Online | — | 427 | |
| Online | — | 376 | |
| Online | — | 303 | |
| Online | — | 258 | |
| Online | — | 175 | |
| Online | — | 289 | |
| Online | — | 431 | |
| Online | — | 589 | |
| Online | — | 740 | |
| Online | — | 751 | |
| Online | — | 771 | |
| Online | — | 531 | |
| Online | — | 48 | |
| Online | — | 40 | |
| Online | — | 33 | |
| Online | — | 33 | |
| Online | — | 30 | |
| Online | — | 50 | |
| Online | — | 42 | |
| Online | — | 47 | |
| Online | — | 51 | |
| Online | — | 47 | |
| Online | — | 38 | |
| Online | — | 26 | |
| Online | — | 75 | |
| Online | — | 73 | |
| Online | — | 88 | |
| Online | — | 90 | |
| Online | — | 106 | |
| Online | — | 111 | |
| Online | — | 94 | |
| Online | — | 56 | |
| Online | — | 60 | |
| Online | — | 49 | |
| Online | — | 118 | |
| Online | — | 111 | |
| Online | — | 107 | |
| Online | — | 142 | |
| Online | — | 174 | |
| Online | — | 188 | |
| Online | — | 162 | |
| Online | — | 126 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 8 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
11/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.