
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
873 / 900 players
2x No BP wipe Modded 51 days live Wipe cycle 14 ±7.1 days
Connect: 216.39.240.89:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 21.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1178 Sep 25 · 00:32 UTC Median daily peak 326.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Atlas Rust Servers | Made for the most competitive
Map Wipes: Force Wipes
Blueprints Wipes: N/A (does not wipe ever)
Links
• discord.gg/atlasrust
• store.atlasrustservers.com
Features
• 2x Gather
• 2x Loot (removed junk)
• Free QoL
• No paid features
24 hours discord staff support
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 692 | |
| Online | — | 482 | |
| Online | — | 517 | |
| Online | — | 672 | |
| Online | — | 814 | |
| Online | — | 901 | |
| Online | — | 895 | |
| Online | — | 870 | |
| Online | — | 892 | |
| Online | — | 847 | |
| Online | — | 737 | |
| Online | — | 598 | |
| Online | — | 453 | |
| Online | — | 400 | |
| Online | — | 635 | |
| Online | — | 773 | |
| Online | — | 1000 | |
| Online | — | 1141 | |
| Online | — | 1160 | |
| Online | — | 1153 | |
| Online | — | 90 | |
| Online | — | 87 | |
| Online | — | 62 | |
| Online | — | 41 | |
| Online | — | 95 | |
| Online | — | 110 | |
| Online | — | 123 | |
| Online | — | 138 | |
| Online | — | 117 | |
| Online | — | 131 | |
| Online | — | 134 | |
| Online | — | 123 | |
| Online | — | 104 | |
| Online | — | 68 | |
| Online | — | 98 | |
| Online | — | 122 | |
| Online | — | 153 | |
| Online | — | 183 | |
| Online | — | 162 | |
| Online | — | 150 | |
| Online | — | 167 | |
| Online | — | 151 | |
| Online | — | 136 | |
| Online | — | 107 | |
| Online | — | 208 | |
| Online | — | 230 | |
| Online | — | 8 | |
| Online | — | 268 | |
| Online | — | 321 | |
| Online | — | 286 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.