Atlas - US 2X Monthly | Vanilla+ | No BP Wipes banner

Atlas - US 2X Monthly | Vanilla+ | No BP Wipes

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 3 m ago

873 / 900 players

2x No BP wipe Modded 51 days live Wipe cycle 14 ±7.1 days

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Connect: 216.39.240.89:28010

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.9
21.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1164 Oct 1 · 22:16 UTC Median daily peak 862.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe05001,0001,500Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05001,0001,500

Server info

Atlas Rust Servers | Made for the most competitive

Map Wipes: Force Wipes
Blueprints Wipes: N/A (does not wipe ever)

Links
• discord.gg/atlasrust
• store.atlasrustservers.com

Features
• 2x Gather
• 2x Loot (removed junk)
• Free QoL
• No paid features

24 hours discord staff support

Recent history from Chicago

Checked Status Ping Players
Online — 692
Online — 482
Online — 517
Online — 672
Online — 814
Online — 901
Online — 895
Online — 870
Online — 892
Online — 847
Online — 737
Online — 598
Online — 453
Online — 400
Online — 635
Online — 773
Online — 1000
Online — 1141
Online — 1160
Online — 1153
Online — 90
Online — 87
Online — 62
Online — 41
Online — 95
Online — 110
Online — 123
Online — 138
Online — 117
Online — 131
Online — 134
Online — 123
Online — 104
Online — 68
Online — 98
Online — 122
Online — 153
Online — 183
Online — 162
Online — 150
Online — 167
Online — 151
Online — 136
Online — 107
Online — 208
Online — 230
Online — 8
Online — 268
Online — 321
Online — 286

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

4/150

Last checked 56 s ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 6 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

0/50

Last checked 5 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.