
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
[NA] Myah's - PvE Pirates|Convoy|RaidBases|NPC|10.01.26 Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
1 / 200 players
Procedural Map
51 days live Avg ping 39.4 ms Avg jitter 2.8 ms Wipe halving: 5 days Wipe cycle 13.9 ±7.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.129.132.194:28015
First seen 13.08.2026
Last wipe: (8 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 21 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 5 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[NA] Myah's - PvE Pirates|Convoy|RaidBases|NPC|09-03-26
- Economy Based.
- Skill Tree.
- Item Shop.
- Wandering Zombies.
- Radtown Event.
- Tugboat Pirates.
- Random Raidable Bases.
- NPC's at most monument.
- Jet Event.
- Convoy Event.
- Personal Dungeons.
- Hybrid Vehicles.
- Oil Drilling at Oil Rigs.
- No BP or permissions wipe unless forced or the 1st Thursday in January and July.
- No VIP packages.
- Server turns to PvP Tuesday before wipe.
- Server wipes first Thursday of the month at 6:00pm EDT.
Website: https://ezcraft.org
Discord: https://discord.ezcraft.org
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Offline | — | — | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
4/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.