
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Last checked 2 m ago
2 / 200 players
Procedural Map
Modded 51 days live Avg ping 39.4 ms Avg jitter 2.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.129.133.199:28029
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 7 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Ironville Junction PVE.
Raidable Bases.
Zombies.
Bradley Guards,Guarded Crates.
Back Packs,Better Electricity.
Better Chinook Patrol,Better Root Combiners.
Better Scarecrows,Building Workbench.
Coloured Chat,Gather Manager.
Stack Size Controller,No Raid.
Monuments Addons,Monuments Finder,NpcSpawn.
Advert Messages,Back Pack Button.
Better Elevators,Furnace Full Smelt.
Bag Cooldowns,Better Air Drop.
Crafting Speed,Mixing Speed,Recycler Speed,Reaserch Speed.
Auto Pick Up Barrels,Convoy.
Perfect Repair,Smooth Restarter,Remover Tool.
Magic Panel,Magic Cargo Ship Panel.
magic H47 Panel,Magic Last Wipe Panel.
Magic Ping Panel,Magic Heli Panel,Magic Player Panel.
Convoy,Dynamic Monuments.
Heli Crash Event,Grid Power.
Very Low Decay and Base Maintenance.
Admin Contact - kaustic4@gmail.com.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 1 | |
| Online | 40 ms | 2 | |
| Online | 39 ms | 4 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | — | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
5/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
1/150
Last checked 18 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.