
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
21 ms · Chicago
Jitter 0 ms
Last checked 53 s ago
10 / 75 players
Procedural Map
51 days live Avg ping 28.2 ms Avg jitter 9.7 ms Wipe cycle 14 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.86:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.9 | |
| 13.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 34 Oct 2 · 21:47 UTC Median daily peak 19 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
• ISLE OF MISFITS PVE •
A PVE Server Built for Misfits
Bi-Weekly Map Wipes • Monthly RP Wipes
Welcome to the Isle — where PVE is anything but boring.
Build, explore, raid, progress, earn rewards, and play your way.
With custom progression, challenging events, and plenty to work toward, there's always something happening on the Isle.
• WHAT'S WAITING FOR YOU •
• NPC Raidable Bases
• Skill Tree
• Misfits at Monuments
• Hookers
• Custom Vehicles and Free Mini's
• Buyable Attack Helis
• Custom Events
• Daily Rewards
• RP & XP Progression
• Custom Cooking & Farming
• Teleportation & Grid TP
• Player Trading
• Larger Stack Sizes
• Increased Workbench Range
• Backpacks & Personal Recycler
• Skinbox & Kits
• Removal Tool
• Sign Artist
• Timed Ranks & QOL VIP
• And Much More!
Six years of Misfits — now entering a whole new era.
Join the community and find your place on the Isle.
• JOIN OUR DISCORD FOR MORE INFORMATION •
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 2 | |
| Online | 21 ms | 5 | |
| Online | 22 ms | 13 | |
| Online | 22 ms | 17 | |
| Online | 22 ms | 19 | |
| Online | 22 ms | 26 | |
| Online | 23 ms | 30 | |
| Online | 22 ms | 19 | |
| Online | 22 ms | 21 | |
| Online | 22 ms | 11 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 2 | |
| Online | 21 ms | 4 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 18 | |
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| Online | 22 ms | 17 | |
| Online | 22 ms | 15 | |
| Online | 23 ms | 10 | |
| Online | 22 ms | 5 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 5 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 2 | |
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| Online | 22 ms | 1 | |
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| Online | 22 ms | 3 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 5 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 3 | |
| Online | 21 ms | 6 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 3 | |
| Online | 22 ms | 2 | |
| Online | 21 ms | 1 | |
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| Online | 21 ms | 5 | |
| Online | 21 ms | 7 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 7 | |
| Online | 21 ms | 4 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
5/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.