
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
13/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
20 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
0 / 40 players
Custom Map
51 days live Avg ping 21.2 ms Avg jitter 1.1 ms Wipe cycle 4.7 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 172.240.123.100:25602
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 10 | |
| 6.3 | |
| 1.9 | |
| 0.9 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
MAKING RUST GREAT AGAIN PvE Welcome to the ultimate fully-loaded sandbox experience! This server is a proud part of the Rusting Away Family. We run every major modded plugin to deliver endless content without the toxicity. EXCLUSIVE FEATURES - Custom Plugins: Running our own unique, custom-coded plugins that you won't find on any other server! - Fully Loaded: Backpacks, Teleports, Kits, Automated Markets, and more. - Endless Action: Custom Raidable Bases, and unique server events. - RPG Mechanics: Deep Skill Trees, customized Player Quests, and unlockable ranks. - Pure PvE: Build, explore, and survive with zero raiding, stealing, or griefing. SERVER RULES 1. Absolutely no toxicity, racism, or player harassment. 2. Respect player builds. Do not loiter or steal around active bases. 3. Keep it fun and helpful for the community! Join us, team up, and experience Rust fully unlocked!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
13/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 25 s ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 25 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.