[US] Stevious 2x Mondays | Vanilla | 10/1 banner

[US] Stevious 2x Mondays | Vanilla | 10/1

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 4 m ago

10 / 200 players

Custom Map

2x 50 days live Wipe cycle 5.8 ±1.8 days

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Connect: 64.40.8.14:28010

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First seen 13.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
2.9
7
7
7
4.1
2.9
7
7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 776 Sep 21 · 22:46 UTC Median daily peak 70 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeForce wipe0200400600800Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600800

Server info

Weekly wipes and the following modifications:

2x Gather Rates (2.5x for Sulfur and Wood)
Half smelt and crafting speeds (Vanilla for raiding items)
Building and Level 1 Workbench blueprints unlocked
Component System loot tables (Junk items removed)

Visit https://stevious.io for VIP (Queue Skip) and Rules / Discord information.

Recent history from Chicago

Checked Status Ping Players
Online — 12
Online — 10
Online — 7
Online — 12
Online — 18
Online — 12
Online — 11
Online — 9
Online — 5
Online — 5
Online — 10
Online — 16
Online — 14
Online — 11
Online — 15
Online — 20
Online — 18
Online — 15
Online — 10
Online — 10
Online — 8
Online — 41
Online — 49
Online — 62
Online — 81
Online — 93
Online — 95
Online — 81
Online — 84
Online — 52
Online — 42
Online — 57
Online — 137
Online — 234
Online — 298
Online — 360
Online — 352
Online — 286
Online — 220
Online — 144
Online — 90
Online — 132
Online — 262
Online — 396
Online — 511
Online — 698
Online — 751
Online — 573
Online — 16
Online — 4

Other 2x servers in United States (low ping)

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 22 s ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

1/150

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 6 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.