
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[US] Stevious 2x Mondays | Vanilla | 10/1 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
1 / 200 players
Custom Map
2x 51 days live Wipe cycle 5.8 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.14:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 7 | |
| 7 | |
| 7 | |
| 4.1 | |
| 2.9 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 759 Sep 28 · 22:31 UTC Median daily peak 71 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Weekly wipes and the following modifications:
2x Gather Rates (2.5x for Sulfur and Wood)
Half smelt and crafting speeds (Vanilla for raiding items)
Building and Level 1 Workbench blueprints unlocked
Component System loot tables (Junk items removed)
Visit https://stevious.io for VIP (Queue Skip) and Rules / Discord information.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 11 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 7 | |
| Online | — | 12 | |
| Online | — | 18 | |
| Online | — | 12 | |
| Online | — | 11 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 10 | |
| Online | — | 16 | |
| Online | — | 14 | |
| Online | — | 11 | |
| Online | — | 15 | |
| Online | — | 20 | |
| Online | — | 18 | |
| Online | — | 15 | |
| Online | — | 10 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 41 | |
| Online | — | 49 | |
| Online | — | 62 | |
| Online | — | 81 | |
| Online | — | 93 | |
| Online | — | 95 | |
| Online | — | 81 | |
| Online | — | 84 | |
| Online | — | 52 | |
| Online | — | 42 | |
| Online | — | 57 | |
| Online | — | 137 | |
| Online | — | 234 | |
| Online | — | 298 | |
| Online | — | 360 | |
| Online | — | 352 | |
| Online | — | 286 | |
| Online | — | 220 | |
| Online | — | 144 | |
| Online | — | 90 | |
| Online | — | 132 | |
| Online | — | 262 | |
| Online | — | 396 | |
| Online | — | 511 | |
| Online | — | 698 | |
| Online | — | 751 | |
| Online | — | 573 | |
| Online | — | 16 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 8 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.