
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
No BP wipe 53 days live
Discord link detected — it will show once this server has been tracked for 24+ hours and a real player has connected.
Connect: 89.28.237.47:28021
First seen 13.08.2026
Last wipe: (32 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 7 Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
47 full · 0 partial · 7 offline · 37 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
★ We're not a server, We're a standard ★
— THE SERVER —
• NO TEAM LIMIT
• Blueprints NEVER wipe
• Monthly wipe, first Thursday
• 4250 custom map
— QUALITY OF LIFE —
• Custom Outpost & traveling vendor
• Recyclers + drone terminals at Fishing Villages & Barns
• 18 turrets · 25 bags · 500m drones · 10 markers
• Live leaderboards · wallpapers · map vote · Rascal Radio
— FAIR PLAY —
• NO PAY-TO-WIN
• Active anti-cheat & anti-team detection
• Cheats / scripts / Rust-EAC alts = PERMANENT ban
• No VAC/Rust bans under 365 days · VPNs whitelisted
• Very active admins who do NOT play
• Daily 9am EST restart · DDoS protected
— COMMUNITY —
• discord.rustyrascals.org
• store.rustyrascals.org
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
3/50
Last checked 40 s ago
Wiped 3 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
2/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.