
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
2 / 100 players
Custom Map
51 days live Avg ping 35.1 ms Avg jitter 4.2 ms Wipe cycle 14 ±7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.119:28027
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 21 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 30 · 21:54 UTC Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 2 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand.
- No player/base damage
- No Decay and No Upkeep
- Roaming Zombies in all areas of the map
- Digital marketplace to purchase items
- A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system
- Upgrading your weapons and armor at our gunsmith
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 5 | |
| Online | — | 8 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 8 | |
| Online | — | 3 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 9 | |
| Online | — | 8 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 7 | |
| Online | — | 4 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 5 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 10 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 6 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
12/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
5/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.