US | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis banner

US | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 4 m ago

485 / 525 players

Custom Map

51 days live Wipe cycle 1.2 ±1.1 days

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Connect: 64.40.8.243:28015

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 13.08.2026

Last wipe: (7 h ago)

Wipe history

Wiped Days since previous
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
6.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1543 Oct 1 · 17:31 UTC Median daily peak 815.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipe05001,0001,5002,000Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05001,0001,5002,000

Server info

Helli's Aimtrain

Quick 1v1 Scenarios with different weapons, Facechecks, Speargun fights etc.

https://hellis.gg/store

https://discord.hellis.gg

Recent history from Chicago

Checked Status Ping Players
Online — 141
Online — 146
Online — 274
Online — 566
Online — 591
Online — 507
Online — 495
Online — 453
Online — 310
Online — 29
Online — 189
Online — 70
Online — 10
Online — 74
Online — 341
Online — 504
Online — 554
Online — 398
Online — 255
Online — 154
Online — 1349
Online — 539
Online — 160
Online — 160
Online — 427
Online — 750
Online — 1190
Online — 1071
Online — 758
Online — 696
Online — 474
Online — 18
Online — 134
Online — 58
Online — 252
Online — 598
Online — 840
Online — 919
Online — 633
Online — 464
Online — 445
Online — 1
Online — 121
Online — 201
Online — 226
Online — 384
Online — 668
Online — 766
Online — 572
Online — 433

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

27/150

Last checked 4 m ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

11/50

Last checked 1 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.