
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
27/150
Last checked 22 s ago
Wiped 1 d ago
Procedural Map
Iron Haven Medieval Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
2 / 75 players
Custom Map
51 days live Wipe cycle 9.3 ±8.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.71:28005
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 20.2 | |
| 6.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 25 · 21:21 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
IRON HAVEN MEDIEVAL
Map: Dark Forest
Hearken, traveler, and heed this warning ere thou dost enter these woods.
Long hath the Dark Forest stood, a heavy tangle of ancient trees where sunlight scarce doth reach the ground. Here in Iron Haven, the old world hath fallen to ruin, and only the hardy or the foolish dare tread these paths.
By day the forest is thick with peril. Savages roam the underbrush, feral and without mercy, striking down any who wander unarmed. The Kings Guard patrol what remains of the old strongholds, watching over hoards of loot with blade and bow, and shall not yield their treasure without a fight.
By night, the true horror doth stir. The cursed rise from the dark and wander the forest floor, and their touch carries a foul affliction. One bite, one scratch, and the sickness may take hold of thee, turning flesh to rot before thy very eyes. Steer clear of them when the moon is high, lest ye join their ranks.
Even sustenance offers no safe haven. The land is poisoned and the meat oft carries plague, for even food well cooked upon the fire may yet bear a virus within it. Eat with caution, for hunger may be the least of thy worries.
These are rough times, friend. Gather what allies ye can, arm thyself well, and trust little in this cursed land. Fires shall keep the dark at bay, but only strength and cunning shall keep thee alive.
Enter Iron Haven. Survive the Dark Forest. Few do.
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North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
27/150
Last checked 22 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
6/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.