
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
34 ms · Chicago
Last checked 3 m ago
8 / 100 players
Procedural Map
52 days live Avg ping 35.7 ms Avg jitter 3 ms Wipe cycle 9.3 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 38.18.231.191:28080
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.1 | |
| 7 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 32 Aug 22 Median daily peak 15 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Texas 420! This is a noob friendly, no KOS server. For the full set of rules and wipe calendar check out our discord/website.
Information:
- Vanilla
- Team size: Max 4
- No KOS (Kill on Sight)
- Low Decay
- Be respectful
- No slurs of any kind are allowed
PvP Zones:
- Abandoned Military Base
- Airdrops
- Airfield
- Arctic Research Base
- Attack Helicopter Crash Sites
- Cargo Ship
- Giant Excavator
- Harbors
- Launch Site
- Locked Crates
- Military Tunnels
- Nuclear Missile Silo
- Oil Rigs
- Power Plant
- Raids/Counter Raids
- Satellite
- Sewer Branch
- Train Yard
- Water Treatment
- Underwater Labs
- Radtown
- Ferry Terminal
- Dome/n-
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 34 ms | 4 | |
| Offline | 34 ms | — | |
| Online | 35 ms | 15 | |
| Online | 34 ms | 27 | |
| Online | 34 ms | 14 | |
| Online | 34 ms | 8 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 8 | |
| Online | 34 ms | 20 | |
| Online | 34 ms | 24 | |
| Online | 34 ms | 25 | |
| Online | 34 ms | 22 | |
| Online | 36 ms | 24 | |
| Online | 36 ms | 20 | |
| Online | 36 ms | 14 | |
| Online | 36 ms | 7 | |
| Online | 36 ms | 7 | |
| Online | 36 ms | 5 | |
| Online | 36 ms | 10 | |
| Online | 37 ms | 18 | |
| Online | 36 ms | 22 | |
| Online | 36 ms | 22 | |
| Online | 36 ms | 23 | |
| Online | 36 ms | 12 | |
| Online | 36 ms | 1 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 4 | |
| Online | 34 ms | 7 | |
| Online | 34 ms | 5 | |
| Online | 34 ms | 5 | |
| Online | 53 ms | 7 | |
| Online | 37 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 5 | |
| Online | 34 ms | 12 | |
| Online | 34 ms | 6 | |
| Online | 34 ms | 3 | |
| Online | 34 ms | 4 | |
| Online | 34 ms | 3 | |
| Online | 34 ms | 4 | |
| Online | 37 ms | 2 | |
| Online | 34 ms | 3 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
KOS/Noob Friendly/Chill
3/50
Last checked 19 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.