[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | banner

[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |

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21 ms · Chicago

Last checked 4 m ago

59 / 999 players

Builders Sanctuary

51 days live Avg ping 27.7 ms Avg jitter 7.5 ms Wipe cycle 3.5 ±1.1 days

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Connect: 66.51.99.180:28015

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
1.4
4
1.6
4.2
4.2
4.2
4.2
4.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 373 Oct 1 · 17:30 UTC Median daily peak 121 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeWipeForce wipe0100200300400Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0100200300400

Server info

Rust's Best Build Server

A Modern Rust build server experience, All the latest features, Dynamic UI, Browse countless bases.

Join us at sanc.gg or https://discord.gg/bsanc

Features:

- Build in Caves, Rocks, Icbergs, Icelakes, Swamps. Tugboats and save your progress
- Symmetry Building => Build multiple sides of a base at the same time
- Base Browser => Browse endless bases and add your own
- Bgrade => Automatically upgrade building blocks
- Automatic electricity => Control what's powered on/off without power sources
- Full environment control => change weather, time of day, clouds, etc

IP: "connect eu.sanc.gg"

Ping history from Chicago

43.5ms21.7msSep 3Oct 3

Jitter history

9.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 21 ms 35
Online 22 ms 24
Online 22 ms 44
Online 21 ms 56
Online 22 ms 87
Online 23 ms 81
Online 22 ms 62
Online 21 ms 64
Online 22 ms 61
Online 23 ms 57
Online 23 ms 35
Online 22 ms 22
Online 22 ms 18
Online 22 ms 13
Online 22 ms 43
Online 22 ms 72
Online 22 ms 75
Online 21 ms 72
Online 22 ms 64
Online 22 ms 64
Online 22 ms 285
Online 21 ms 130
Online 22 ms 67
Online 22 ms 99
Online 22 ms 134
Online 21 ms 167
Online 22 ms 237
Online 22 ms 251
Online 22 ms 213
Online 22 ms 173
Online 22 ms 98
Online 22 ms 75
Online 22 ms 47
Online 21 ms 35
Online 21 ms 62
Online 21 ms 84
Online 22 ms 159
Online 22 ms 160
Online 22 ms 164
Online 22 ms 110
Online 22 ms 103
Online 22 ms 56
Online 22 ms 27
Online 22 ms 44
Online 22 ms 56
Online 22 ms 60
Online 23 ms 107
Online 22 ms 115
Online 22 ms 127
Online 22 ms 99

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

27/150

Last checked 25 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

11/50

Last checked 1 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

6/150

Last checked 5 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.