
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0.6 ms
Last checked 4 m ago
19 / 999 players
Builders Sanctuary
51 days live Avg ping 27.8 ms Avg jitter 7.5 ms Wipe cycle 3.5 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.180:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| 4 | |
| 1.6 | |
| 4.2 | |
| 4.2 | |
| 4.2 | |
| 4.2 | |
| 4.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 373 Oct 1 · 17:30 UTC Median daily peak 121 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust's Best Build Server
A Modern Rust build server experience, All the latest features, Dynamic UI, Browse countless bases.
Join us at sanc.gg or https://discord.gg/bsanc
Features:
- Build in Caves, Rocks, Icbergs, Icelakes, Swamps. Tugboats and save your progress
- Symmetry Building => Build multiple sides of a base at the same time
- Base Browser => Browse endless bases and add your own
- Bgrade => Automatically upgrade building blocks
- Automatic electricity => Control what's powered on/off without power sources
- Full environment control => change weather, time of day, clouds, etc
IP: "connect eu.sanc.gg"
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 24 | |
| Online | 22 ms | 44 | |
| Online | 21 ms | 56 | |
| Online | 22 ms | 87 | |
| Online | 23 ms | 81 | |
| Online | 22 ms | 62 | |
| Online | 21 ms | 64 | |
| Online | 22 ms | 61 | |
| Online | 23 ms | 57 | |
| Online | 23 ms | 35 | |
| Online | 22 ms | 22 | |
| Online | 22 ms | 18 | |
| Online | 22 ms | 13 | |
| Online | 22 ms | 43 | |
| Online | 22 ms | 72 | |
| Online | 22 ms | 75 | |
| Online | 21 ms | 72 | |
| Online | 22 ms | 64 | |
| Online | 22 ms | 64 | |
| Online | 22 ms | 285 | |
| Online | 21 ms | 130 | |
| Online | 22 ms | 67 | |
| Online | 22 ms | 99 | |
| Online | 22 ms | 134 | |
| Online | 21 ms | 167 | |
| Online | 22 ms | 237 | |
| Online | 22 ms | 251 | |
| Online | 22 ms | 213 | |
| Online | 22 ms | 173 | |
| Online | 22 ms | 98 | |
| Online | 22 ms | 75 | |
| Online | 22 ms | 47 | |
| Online | 21 ms | 35 | |
| Online | 21 ms | 62 | |
| Online | 21 ms | 84 | |
| Online | 22 ms | 159 | |
| Online | 22 ms | 160 | |
| Online | 22 ms | 164 | |
| Online | 22 ms | 110 | |
| Online | 22 ms | 103 | |
| Online | 22 ms | 56 | |
| Online | 22 ms | 27 | |
| Online | 22 ms | 44 | |
| Online | 22 ms | 56 | |
| Online | 22 ms | 60 | |
| Online | 23 ms | 107 | |
| Online | 22 ms | 115 | |
| Online | 22 ms | 127 | |
| Online | 22 ms | 99 | |
| Online | 23 ms | 98 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
6/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.