
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 0 ms
Last checked 15 s ago
2 / 50 players
Royal Family Gaming FPS+
51 days live Avg ping 39.5 ms Avg jitter 2.6 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.117:28024
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Aug 30 Median daily peak 2.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Royal Family Gaming | Vanilla Biweekly
A true vanilla Rust experience built for competitive and long-term gameplay. Active admins ensure fair play and a smooth server environment.
Last Wipe: 9-17-26
Next Wipe:10-1-26
Server Info:
Vanilla Rates
Active Admins
Biweekly Map Wipes
Monthly BP Wipes
No pay-to-win. No gameplay alterations. Just pure Rust the way it was meant to be played.
Join a growing community and secure your place early.
Discord: discord.gg/RFGaming
Search Royal Family Gaming for more servers or visit our Discord for full server info
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
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| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
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| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
25/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 4 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.