KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight banner

KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

68 / 100 players

Custom Map

51 days live Wipe halving: 1 days Wipe cycle 13.8 ±1.7 days

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Connect: 23.27.211.145:28018

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 23.27.211.145:28018

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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
12.1
15.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 242 Sep 28 · 18:11 UTC Median daily peak 151 (median of daily peaks, not average population)

Observed daily peak

Wipe050100150200250Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150200250

Server info

Welcome to KoalaKopters
Minicopter Training Server

Features:
- Minicopter/Helicopter Spawning
- Custom Map with Fun Courses and Loops
- No Fuel Required | Prevents Stealing

Socials:
- Discord: https://discord.gg/koalakopters
- TikTok: https://www.tiktok.com/@koala.rust

Recent history from Chicago

Checked Status Ping Players
Online — 59
Online — 52
Online — 40
Online — 40
Online — 34
Online — 37
Online — 38
Online — 42
Online — 47
Online — 36
Online — 26
Online — 30
Online — 22
Online — 25
Online — 25
Online — 21
Online — 22
Online — 15
Online — 12
Online — 1
Online — 88
Online — 42
Online — 111
Online — 112
Online — 109
Online — 102
Online — 121
Online — 114
Online — 105
Online — 109
Online — 113
Online — 90
Online — 67
Online — 58
Online — 61
Online — 62
Online — 73
Online — 57
Online — 61
Online — 65
Online — 53
Online — 51
Online — 29
Online — 24
Online — 225
Online — 225
Online — 231
Online — 226
Online — 224
Online — 225

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

27/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

11/50

Last checked 37 s ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.